Over the last few issues I've written about my loves and hates of the Resident Evil video game series. This issue I will focus on stuff that's neither a love or a hate, it's stuff that's bizarre, creepy or truly scary. The WTFs or "what the fucks," if you will.
Life is a game...
a puzzle game, and when the zombie shit hits the fan, you better know how to put the pieces in.
It's amazing how so many places in the world seem to have crazy locks and keys and means of finding passage. In the first game, you had to have Jill or Rebecca play Moonlight Sonata on the piano (she really wants to practice when she's in this much danger?) which led to a hidden room. Another time you nearly get flattened by a boulder, similar to Raiders of the Lost Ark. Amazing also how keys tend to have symbols and shapes that'll correspond with doors that are locked. The novel of the first game tried to explain the bizarre traps and puzzles by saying the architect was a madman. Seems like damn near everyone else hired him as well.
Spiders? I'm not afraid of any spider.
Especially one that's the size of a...sheep...dog? Jesus, that's creepy.
Very few things have actually scared me in video games. I could list three and two deal with spiders (the other being Silent Hill in nightmare realm with its music). I don't mind spiders, I really don't, but when they're blown up to hellish sizes, it even gives me the creeps. The spiders in these games are fucking huge and creepy as hell, especially when they drop from the ceiling behind you (it happened to me). For the first four games, Survivor included, the Spiders would look very tarantula like, adding to the creepiness, although Code Veronica's spiders looked more like web reeling spiders with larger backsides. Either way, they all make my skin crawl. Oh, and that other game with spiders, it was Tomb Raider 2 in the spider cave. They did the same thing, dropped in from behind me.
A hidden lab below the cop station?
Interesting, although there's also a dungeon run by an insane Police Chief down there, too.
In Resident Evil 2, you have two ways of finding your way into the labs below. If your Leon with Ada, it's through an Umbrella informant locked away in a cell below the parking lot. If your Claire and Sherry Birkin, it's a nut job police chief. When you first meet up with Police Chief Brian Irons, when she goes into his office, she finds the Mayor's daughter dead and bloody, yet still beautiful. When the Mayor turns around, you get an obvious feeling he isn't quite all there, as he admires the dead girl and relishes the days when he was a taxidermist. After going and finding Sherry, Claire returns to find Irons gone. Later, after finding his secret passage, things get even more fucked up. Down below his office, he's designed the whole thing to reflect a medieval style dungeon with torches and green stones. Inside, you find a bloody table and several shelves with God only knows what. To put it simply, by working for Umbrella, the Chief of Police got to be an evil warlord and have his very own chamber to skin and stuff his kills. As crazy as this dude is, he's minor compared to what comes next.
I know twin siblings share a unique bond,
but did anyone think to get these two help?
In Code: Veronica, there are two locations in the game, the first being a secluded island and the other being in the Antarctic. Both facilities are run by a family who was one of the founders of Umbrella, the Ashfords. Alexia, the true genius of the family, created the T-Veronica Virus that would enslave the world unto her grasp, but learned it needed to evolve and went into a coma-like sleep for 15 years while infected. Her twin brother, Alfred Ashford, would be manipulated into obeying his sister to the very core. To say that he didn't take his sister being asleep for so long very well would be an understatement, he makes Irons look sane. The dude tries to kill Claire and Steve with a hunting rifle armed with a laser scope, has this high pitch laugh that sounds like Jack the Pumpkin King from Nightmare before Christmas, and that's not even the freakiest thing yet. Due to his sister being gone, Alfred would go truly insane and grow a second personality, having his sister come out and dressing up as her with a dress, wig and make up. You know, maybe if they stopped hiring nut jobs, Umbrella wouldn't have had these accidents.
Pedophilia is a horrible thing,
and if you can find this sick freak with giant claws, who is constantly mutating, please call us now.
William Birkin, in Resident Evil 2, created a superior virus to the T-Virus, the new and improved G-Virus. Too bad for him, he was a selfish bastard and Umbrella didn't like that, so they sent some gasmasked men to claim it and the T-Virus samples with force. Dieing from gunshot wounds, William only had one chance to survive, and that was the G-Virus strand he had. That pretty much ended his humanity, and he would then kill the men and spill the T-Virus which spread via rats. Trying to expand, he would inject embryos into people via his arm, which was covered with claws and eyes. But they died and a fast mutating creature emerged instead. Reason: they weren't linked on the genetics. To put it simply, William had to find someone that was blood related, and the person he found was none other than his 12 year old daughter, Sherry. The reason why this gets the #1 spot is simple, and I didn't see it till someone else pointed it out. This is incest, full blown father/daughter family relations. In order for the G-Virus to successfully spread and for Birkin to create another one like him, he needed to force his cells into his daughter and impregnate her with the virus. It may not have been truly sexual, but it's not far from it. It's damn near like Aliens with the face huggers face fucking you.
And so you there you have it, the ups, the downs and the in-betweens. This is with out question one of the best game series ever, and I still have fun with it. Do you agree with what I think makes it good, band and bizarre? Tell me, I'd be glad to hear you.
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